Conjure Animals 5e Swarm
Today we come to the final conjure spell.
Conjure animals 5e swarm. If the chewed upon is armor or a wooden shield it takes a permanent and cumulative -1 penalty to the AC it offers. Spellcasting or concentrating on spells within the swarm is impossible. They obey any verbal commands that you issue to them no action required by you.
Meaning at level 5 you get 1 set of eight CR 14 beasts - Im thinking Velociraptors for multiattack and pack tactics 1 set of four CR 12 beasts - Thinking the warhorse 1 set of two. If you dont issue any commands to them they defend themselves from hostile creatures but otherwise take no actions. Conjure animals conjure celestial conjure minor elementals and conjure woodland beings are just a few examples.
The DM has the creatures. Roll Initiative for the summoned creatures as a group which has its own turns. Summon swarm was a conjuration spell that conjured a swarm of small crawling or flying creatures.
As written the conjure animals spell summons a specified number of beasts and a swarm is a collection of an indeterminate number of creatures. When cast summon swarm caused a swarm of tiny creatures to cover an area attacking any other creature they encountered. You summon swarms of insects rodents or other tiny creatures that appear in a space within range that you can see.
Conjure animals summons a specified number of beasts of a certain CR not a swarm of them. Typical swarms include rats bats. You would be able to summon 8 bats with this spell.
And note that swarms are not beasts theyre swarms of beasts. Decent for scouting and utility but of limited use for combat. No change swarm of locusts.